Turbulenz Getting Started webcast now available on demand

Forget to watch the Turbulenz getting started live stream? Remembered too late and joined halfway through? Had to take the dog for a walk?

No worries! The recording of the first (of hopefully many) Turbulenz Livestream events is now available for catch-up. You can find the video on:

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The session included:

  • Getting setup with the turbulenz_engine open source repository.
  • A brief introduction to using the Turbulenz APIs.
  • A step-by-step walk-through of building a game, combining 2D physics with 3D rendering.
  • A demonstration of the example game on hub.turbulenz.com, playable from desktop and mobile.

Q&A with Ian & David from the Turbulenz development team.

The example game “Debris Dodger” created during the session has been made available on Github so you can try it for yourself. Just update to the latest open source version and follow the steps in the README.

Debris Dodge Github repo with all the code and assets to play with.

A few additional links to things we discussed:

Any follow-up questions and feedback should be directed to the Turbulenz Engine Users Group.