Auto connect with your friends
Looking for your friends on Turbulenz? When you sign-up to turbulenz.com using your Facebook account, you will now automatically follow all your friends on Facebook that are using Turbulenz, in return they will follow you too. So when you first sign-in, you’re more likely to have friends to chat with and invite to multiplayer games immediately. This was requested by quite a few users.
Internet Explorer even more friendly to play with
We’ve also added a few boring things (other than many bug fixes) to make it easier for games to update on non-HTML5 browsers. So expect games on the site to release updates more frequently! If you really want to know how this has changed, see the developer notes for details, or just go forth and play more games!
Tighter control of engine versions for developers
The Hub has now been updated to request specific engine versions for your projects, when testing the plugin. Previously it would try and play the latest engine you had installed, but now you can ask for engine versions in the form X.Y. This means you can be developing a game that works with 0.24 while still being able to play older games that are built with 0.23. Less switching of engines, should make it easier to go back and forth (with the added benefit you can jump between development and playing games on turbulenz.com).
There have also been updates to how leaderboards and store icons are processed on the Hub (See SDK 0.24.0 release notes for details).
Turbulenz.com was updated this week with bug fixes and interface tweaks that should make using Turbulenz approximately 12.3% more enjoyable (or your money back).
Reading and commenting in the global feed on a game is now a much better experience. By default now only conversations are shown, meaning it’s much easier for other users to see (and comment on) your posts. Try striking up a debate about your favourite Score Rush strategy, or Space Ark animal in the feed!
Reading scores in the leaderboards is also now much easier as numbers are correctly formatted with commas and there’s an option to refresh if you’re a really fast player.
We’ve been listening to your feedback since we opened the site and we’re planning lots more enhancements as well as some really great new features. We’ll be posting teasers of new Turbulenz functionality to Facebook and Twitter in the run up to our next release — follow us here: facebook.com/turbulenz and here: twitter.com/turbulenz to keep up to date.
This week the Turbulenz game site Beta was updated with new features and enhancements. Here’s a rundown of what we added, and what’s coming next.
You can now register for, or connect an existing account, with Facebook. This is great news as you can now create an account in seconds using the data you’ve already filled in with Facebook. Death to filling in boring forms!
Turbulenz, the revolutionary new gaming platform for the web, announced today that Xona Games will be releasing the hit Xbox Live Indie Game, Score Rush, on turbulenz.com later this year. Designed by Xona Games, Score Rush is an adrenaline-fuelled scrolling shooter featuring overwhelming firepower, full screen bombs and tons of enemies. Gamers will be able to play the game in the browser later this year at turbulenz.com.
Our little platform is taking shape now more than ever, including the underlying APIs which are available to anyone with the SDK. We’re now ramping up the collection of features that we feel fit the current social space and then some.
Apart from tons of bugfixes that have gone into this release, backtracking to the last update, we spoke last time of leaderboards; many improvements have gone into that feature this release. However, more importantly is the new badges feature that ties into the social aspect of our platform.
Last month’s update spoke of the slide-out panel as a point of interaction with the content-to-come on turbulenz.com. The interoperability between fun, challenging games and the community’s social drive will always be our number one priority at Turbulenz.
As an important step towards that goal, we’ve recently made live the first version of our social live feed. These feeds will be the main point of interaction for the community, allowing them to chat, ask questions, trade items, set challenges and interact in fun, meaningful ways.
Hooray! Turbulenz.com has been updated for April 2011 and for this release we’ve been focusing on visual polish and stability.
A content panel has been added (currently as a description panel) that will form a large part of the way content is displayed within game pages in future releases.
Turbulenz entered an exciting new phase last week with the closed beta launch of the Turbulenz Game Network. For a lucky few, the closed beta is giving gamers early access to the first version of the Turbulenz gaming site, along with access to the first game - Space Ark. We will be increasing the number of beta testers every week, so if you are interested in being one of the first to test out the future of browser games, please register your interest on the front page. Full open beta of the site is planned for this summer.
“It’s great to be able to open the Turbulenz Game Network up to the first gamers. This represents a huge milestone for us. Thanks to everyone who has been taking part, and to all who have registered their interest”, says James Austin, Turbulenz CEO.