My name is Luca Deltodesco, intern at Turbulenz for the last four months as part of my four year MSci Maths and Computing course at Imperial College London.
I’ve always been interested in, and worked with in my spare time, the technology behind games; Turbulenz then, was a perfect fit to work with emerging, and powerful gaming technology for the Web. Following my application, and a face-to-face interview at the office in Guildford I felt this is where I wanted to be.
I’m Shaan Malik and did an internship at Turbulenz for 4 months, between my 3rd and 4th year studying Computer Science and Maths at Imperial College, London.
When applying for internships, the thing that struck me about Turbulenz was their Quake WebGL Tech demo (a more recent tech demo). It was beyond what I thought was possible with HTML5 and WebGL, given the handful of WebGL demos I’d seen prior to that, and so it piqued my interest. I figured getting to use a game SDK as well as seeing how one was made wouldn’t be a bad way of spending an internship.
Hi, my name is Patrick Snape and I’m one of the two interns that have been working at Turbulenz over the past 6 months. I’m currently in-between my third and fourth year at Imperial College London and I will graduate with an MEng in Computing (Games, Vision and Interaction).
I applied to work at Turbulenz because I was impressed by their vision to marry the web browser with gaming. I wanted to get exposure to the games industry but also wanted to experience cutting edge web technologies and Turbulenz were offering me the chance to experience both.
My name is Anders Thorbeck, and I have been an intern at Turbulenz for the past six months, between my third year and my final year on the MEng Computing course at Imperial College London. This industrial placement is a compulsory part of the course, and we were encouraged to spend some time throughout the third year applying with various companies we might like to work for.
I have always been interested in video games - a contributing factor to my choice of studying computing - and so Turbulenz, an emerging pioneer company in the online video games industry, quickly caught my eye. They were advertising themselves on the Imperial College Computing Department’s internal list of potential industrial placement employers, and offered the opportunity to meddle with a range of interesting technologies related to the development of their new, browser-based social video games platform.