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Lock & Load: More Weapons In The Fight For Better Browser Games

Lets face it, developing for lots of different configurations can be a pain. That’s why in this release of the Turbulenz SDK we’ve added functionality to make it easier to check the things you need and not be concerned with the things you don’t. Here are a couple of examples:

Which sound files do I need to load?

The Sound Device has built in checking for supported file formats. It can tell you what a browser supports, saving you from loading megabytes of the wrong file type.

How do I check what version of Turbulenz a user has?

In short, you don’t need to. The new Turbulenz loader takes away the hassle of checking which version a user is running. You request the version of the engine you need and if the user has it, the loader will run it. When on turbulenz.com the site is aware of what the user’s configuration supports and can direct them to the most compatible version of your game. You don’t need to do anything apart from provide the game builds. Cool, huh?

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Multi-player, Multi-configuration, Multi-ple choices!

This release of the Turbulenz SDK is all about multiplying the possibilities. We’ve spent some time making it easier to develop for different target configurations simultaneously. Using the new makehtml and maketzjs tools you can write code once, create a canvas and a plugin compatible version of your game at the same time.

Now that you can target multiple configurations, why not add multiple players? We’ve introduced a new multi-player match making service. When integrated into your game it automatically pairs players with their friends ensuring that you’re not playing alone when you could be playing together.

There’s a new place for the full set of release notes.

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Robust input, robust loading and robust profiling

Are you interested in a more flexible method of detected user input? If so, then this release of the Turbulenz SDK is for you. We’ve added additional callbacks and input state detection, so now you can tell if a user has clicked on your game and when they navigate to a different window. We’ve also bundled a robust request handler that deals with lost internet connections. Lose a connection, stay in the game!

The full release notes are available on Github - you need access to the Turbulenz SDK repository to read these. Get in touch if you want early access.

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Turbulenz SDK 0.17.0 now available

Have you been working on a HTML5 game using canvas? Turbulenz SDK 0.17.0 introduces canvas support, providing the first step in bringing your game to the Turbulenz platform, not to mention making it playable on browsers that lack canvas compatibility. In this SDK we’ve also revamped our input support providing a system of mapping keys that works for Windows/Mac and across different keyboard configurations.

The full release notes are available on Github - you need access to the Turbulenz SDK repository to read these. Get in touch if you want early access.

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Turbulenz SDK 0.16.0 now for Mac OS X

After enough people asked for it, we’ve let the Mac OS X version of the Turbulenz SDK escape. What’s in it? Well exactly the same features as the Windows version.

It can be downloaded right now from Github.

The download comes as a binary payload embedded in a Shell script. Just execute the script and it will ask where the SDK should be installed and then build everything. Nice and simple.

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Turbulenz SDK 0.16.0 now available

Stop the press! This release of the Turbulenz SDK 0.16.0 comes with a special feature that we at Turbulenz are proud to make available to users and developers.

Introducing Apple Mac OS X support for the Turbulenz Engine. Now you can access the Turbulenz game site and other services using your Mac. We’ve been working towards a goal of ensuring a great user experience on each of our supported platforms, so we hope you enjoy it.

The full release notes are available on Github - you need access to the Turbulenz SDK repository to read these. Get in touch if you want early access.

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Turbulenz SDK 0.15.0 now available

A new version of the Turbulenz SDK is now available!

The Turbulenz Team has been busy in the lab cooking up some new features and we’re excited about what the Turbulenz SDK 0.15.0 brings for our developers! This release introduces new Turbulenz Services: ‘Leaderboards’, ‘Badges’ and ‘User Profiles’ to developers. With added support for Firefox 4/5 and Internet Explorer 9, speed improvements and WebGL support, there’s a lot crammed in there, so read on to find out more.

The full release notes are available on Github

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Turbulenz SDK 0.14.0 now available

The next version of the Turbulenz SDK is ready.

In this release, we bring you a range of new samples to aid your development with Turbulenz technology.

We have also included improved graphics support:

  • Closer alignment with OpenGL ES 2.0
  • Compatibility with older graphics chipsets and graphics drivers with known OpenGL implementation issues

The full release notes are available on Github - make sure you’re signed in to see them.

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Turbulenz SDK 0.13.0 now available

A new version of the Turbulenz SDK is now available! 

In this release, we’ve added another Turbulenz Service API and improved the Turbulenz Engine installer to be as easy as possible.

The full release notes are available on Github - make sure you’re signed in to see them.

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Turbulenz SDK 0.12.0 now available!

A new version of the Turbulenz SDK is now available!

At Turbulenz, we’ve been very busy recently improving the compatibility of our technology with the user hardware of today, but also for the future of our platform. Turbulenz SDK 0.12.0 is about making our games “a consistent experience across a range of hardware platforms”.

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