David Galeano, the Turbulenz CTO, presented the Turbulenz Engine at WebGL Camp Europe in Switzerland. There seemed to be pretty good praise for our First Person Shooter Demo using assets from Id Software’s Quake 4.
The slides from David presentation are available online.

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Take a look at the presentation we gave right here.
Turbulenz would like to thank TIGA for the opportunity to present at its Casual Games Meet-up in London this past Friday. We made many new friends, learned lots of new lessons, and hopefully left a meaningful and memorable impression with our audience.
As our regular followers are likely aware, we are trying to redefine the meaning and experience of gaming on the web. The main purpose of our presentation was to provide our audience with a better understanding of Turbulenz’ value proposition for both consumers and game developers. We also wanted to highlight our view that the browser, driven by continuously evolving HTML5 web standards and increasing global internet penetration rates, will soon become the largest gaming platform accessible by billions of potential consumers across any internet connected device.
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The presentation that Duncan did at GDC on the NVIDIA booth is online now.
The Future of Browser Gaming with the Turbulenz Engine
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