
Turbulenz will be attending Game Connection next week in Paris. We will be meeting with old and new friends and are keen to meet up with any developers with their own IP that could work well on the web. Turbulenz has funding available for the right projects. To set up a meeting, either invite us via the online meeting system provided by Game Connection, or send an email to gavinshields@turbulenz.com.

Last week we attended the Social Gaming Summit at Chelsea’s Stamford Bridge stadium in London. Here is what we learnt:
1. Facebook has become ultra-competitive as a games platform. According to Dan Laughlin, Biz Dev director at 6waves, to get to 1m MAUs (monthly active users) on Facebook you will need to spend hundreds of thousands of dollars, if not more. Sure you can get some virality, but it’s not the same as it was 2 or 3 years ago. K-factors of less than 0.1 indicate the low amount of viral growth in games on Facebook today.
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Turbulenz Limited, the developer of the Turbulenz online game creation and publishing platform, announced today that it has raised over $5 million in funding.
Turbulenz is a game creation and publishing platform that allows developers to rapidly create, publish and monetise a new generation of online browser games. Its mission is to empower game developers to create the world’s greatest online games. The funds will be invested in continued technology development and commercialization of the platform when it launches in 2011.
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