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Automatically play with your friends as we power-up Turbulenz

Auto connect with your friends

Looking for your friends on Turbulenz? When you sign-up to turbulenz.com using your Facebook account, you will now automatically follow all your friends on Facebook that are using Turbulenz, in return they will follow you too. So when you first sign-in, you’re more likely to have friends to chat with and invite to multiplayer games immediately. This was requested by quite a few users.

Internet Explorer even more friendly to play with

We’ve also added a few boring things (other than many bug fixes) to make it easier for games to update on non-HTML5 browsers. So expect games on the site to release updates more frequently! If you really want to know how this has changed, see the developer notes for details, or just go forth and play more games!

Tighter control of engine versions for developers

The Hub has now been updated to request specific engine versions for your projects, when testing the plugin. Previously it would try and play the latest engine you had installed, but now you can ask for engine versions in the form X.Y. This means you can be developing a game that works with 0.24 while still being able to play older games that are built with 0.23. Less switching of engines, should make it easier to go back and forth (with the added benefit you can jump between development and playing games on turbulenz.com).

There have also been updates to how leaderboards and store icons are processed on the Hub (See SDK 0.24.0 release notes for details).

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6 month placement - Anders hearts Facebook

My name is Anders Thorbeck, and I have been an intern at Turbulenz for the past six months, between my third year and my final year on the MEng Computing course at Imperial College London. This industrial placement is a compulsory part of the course, and we were encouraged to spend some time throughout the third year applying with various companies we might like to work for.

I have always been interested in video games - a contributing factor to my choice of studying computing - and so Turbulenz, an emerging pioneer company in the online video games industry, quickly caught my eye. They were advertising themselves on the Imperial College Computing Department’s internal list of potential industrial placement employers, and offered the opportunity to meddle with a range of interesting technologies related to the development of their new, browser-based social video games platform.

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Access Turbulenz with Facebook

This week the Turbulenz game site Beta was updated with new features and enhancements. Here’s a rundown of what we added, and what’s coming next.

Facebook Connect

You can now register for, or connect an existing account, with Facebook. This is great news as you can now create an account in seconds using the data you’ve already filled in with Facebook. Death to filling in boring forms! 

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