Automatically play with your friends as we power-up Turbulenz
Auto connect with your friends
Looking for your friends on Turbulenz? When you sign-up to turbulenz.com using your Facebook account, you will now automatically follow all your friends on Facebook that are using Turbulenz, in return they will follow you too. So when you first sign-in, you’re more likely to have friends to chat with and invite to multiplayer games immediately. This was requested by quite a few users.

Internet Explorer even more friendly to play with
We’ve also added a few boring things (other than many bug fixes) to make it easier for games to update on non-HTML5 browsers. So expect games on the site to release updates more frequently! If you really want to know how this has changed, see the developer notes for details, or just go forth and play more games!
Tighter control of engine versions for developers
The Hub has now been updated to request specific engine versions for your projects, when testing the plugin. Previously it would try and play the latest engine you had installed, but now you can ask for engine versions in the form X.Y. This means you can be developing a game that works with 0.24 while still being able to play older games that are built with 0.23. Less switching of engines, should make it easier to go back and forth (with the added benefit you can jump between development and playing games on turbulenz.com).
There have also been updates to how leaderboards and store icons are processed on the Hub (See SDK 0.24.0 release notes for details).

