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Invite your friends to Turbulenz

It’s everyone’s favourite ‘Bug Fixes and Polish’ update!

After last month’s Beta Key Blowout Bonanza this release was mainly focused on fixing bugs and working in valuable feedback from our new beta testers. There’s less features this time as we’re nearing completion on a super exciting new social service that we’ll be putting live next month. However we’ve got a few new tweaks that are worth mentioning:

Beta Tickets

Some users will soon have the option to invite their friends to the Turbulenz beta. If you’ve been allocated tickets, you’ll have access to the invite screen on your landing page where you can send tickets to a number of email addresses. We’ll be distributing more tickets over time, so keep checking back if you don’t get some right away.

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Access Turbulenz with Facebook

This week the Turbulenz game site Beta was updated with new features and enhancements. Here’s a rundown of what we added, and what’s coming next.

Facebook Connect

You can now register for, or connect an existing account, with Facebook. This is great news as you can now create an account in seconds using the data you’ve already filled in with Facebook. Death to filling in boring forms! 

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Turbulenz at Develop and Evolve - what did we learn?

Turbulenz were at Develop and Evolve in Brighton, here are our main take aways, helpfully condensed into 10 bite size portions of wisdom. 

1. Physical Media is Dead 

Games industry will be £87bn by 2014. In 2008 digital sales made up 31% of the industry. In 2010 this figure had increased to 45% meaning nearly half of all game revenue is generated without need for a retailer. Still wondering why HMV are doing so badly now?

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The Turbulenz team warming up for our Christmas party. This was the best they looked all night. Most made it home safely, some are still on the run. Guildford will not be the same again.

The Turbulenz team warming up for our Christmas party. This was the best they looked all night. Most made it home safely, some are still on the run. Guildford will not be the same again.

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They say:

“Starting out as a user interface designer, Furneaux quickly bolted user experience designer to his title, and is now the chief designer on the Turbulenz gaming platform. Obsessed by socially connected games, and responsible for authoring every feature and pixel at the studio, he is known to his co-workers as being akin to ‘the games industry’s own Jony Ive’.”

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Ben and Ian’s Snowventure to work

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Turbulenz welcomes new team members, Michael Braithwaite and Ben Furneaux

Turbulenz is pleased to welcome two new members of the team. 

Michael Braithwaite, previously lead programmer at Beautiful Game Studios with responsibility for Championship Manager, joins as a Senior Engineer.  

Ben Furneaux, previously a Visual Effects Artist at Philips Electronics and an Experience Designer at amBX, joins the Turbulenz team as a Designer. 

We welcome both new employees to the team and look forward to working with them in future. 

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