Lets face it, developing for lots of different configurations can be a pain. That’s why in this release of the Turbulenz SDK we’ve added functionality to make it easier to check the things you need and not be concerned with the things you don’t. Here are a couple of examples:
Which sound files do I need to load?
The Sound Device has built in checking for supported file formats. It can tell you what a browser supports, saving you from loading megabytes of the wrong file type.
How do I check what version of Turbulenz a user has?
In short, you don’t need to. The new Turbulenz loader takes away the hassle of checking which version a user is running. You request the version of the engine you need and if the user has it, the loader will run it. When on turbulenz.com the site is aware of what the user’s configuration supports and can direct them to the most compatible version of your game. You don’t need to do anything apart from provide the game builds. Cool, huh?