Our little platform is taking shape now more than ever, including the underlying APIs which are available to anyone with the SDK. We’re now ramping up the collection of features that we feel fit the current social space and then some.
Apart from tons of bugfixes that have gone into this release, backtracking to the last update, we spoke last time of leaderboards; many improvements have gone into that feature this release. However, more importantly is the new badges feature that ties into the social aspect of our platform.
What are these badges?
Game-centric achievements isn’t exactly the new kid on the block, it’s all part of the motivation to be the best and beating your friends to it. What we built in this version is a simple but powerful implementation of our take on achievements by weighing out all the good parts from other implementations out there and adding some of our own Turbulenz magic to the mix.
What’s so special about your achievements then?
We could tell you but we’d have to
kill you ask you to sign up at turbulenz.com and find out for yourself. Unfortunately even though currently it’s just an implementation rather than a true demo of the idea, it all boils down to this: what if on top of game-specific achievements, there were service-achievements. Imagine a developer releasing his 5th game and along with it an achievement “played 5 of our games”. Wouldn’t that be something?
We believe it’s important to expose this sort of functionality to encourage developers and end-users alike in creating a unique social experience, the tools are there and people always end up creating experiences beyond expectations.
We can’t wait to see what’s around the corner.